Epic Games has added Shadows of the Abbey to Unreal Editor: The wider industry impact

Epic Games has added Shadows of the Abbey to Unreal Editor: The wider industry impact

Representative Image. Credit: Epic Games

What else the v43.10 update adds

Epic Games has added Shadows of the Abbey to Unreal Editor for Fortnite (UEFN) with the v43.10 update.

The island uses Quixel content optimised for UEFN, according to Epic’s release notes. Fortnite creators have a new environment template to work with. Available under Feature Examples, the island demonstrates how creators can build detailed environments while managing memory use and performance. It includes ready-made architecture, vegetation, tombstones, paths and weather systems that can serve as a starting point for their own projects. Its environment kits share textures, materials and other resources to reduce the demands of detailed scenery. The example gives creators both reusable assets and a practical demonstration of how to organise them efficiently within a Fortnite experience. Epic describes the island as a teaching example for producing high-quality environments with performance and memory efficiency in mind. Detailed environments can place greater demands on a game’s memory and rendering systems. Shadows of the Abbey demonstrates an approach that reuses resources across different parts of the scene. For creators, the template provides a reference for balancing visual detail with the cost of displaying and storing those assets. Epic has not provided a specific percentage reduction in memory use or a measured performance improvement in the supplied release notes. The update also introduces experimental camera tools and a perception system that lets creators build gameplay around what objects can see, hear and touch. Possible uses include guards detecting intruders or creatures reacting to sounds.

Creators can find Shadows of the Abbey in UEFN’s Feature Examples section and use the accompanying documentation to explore its environment design techniques.

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