But it seems, that is not the case with the Beavis and Butt-Head operator skins in Call of Duty

But it seems, that is not the case with the Beavis and Butt-Head operator skins in Call of Duty

Image via Activision.

But it seems, that is not the case with the Beavis and Butt-Head operator skins in Call of Duty Black Ops 6 and Warzone. Catch Manika Batra’s inspiring story on Game On, Episode 3.

So, even if this “meta” continues, then players won’t try to hit on the heads of those operator skins, gaining those skin holders an edge over the others. And thus, the Beavis and the Butt-Head operator skins might become a “pay-to-win” item in the game, unless Activision brings any plausible fix to this issue. Fans initially liked all the new aspects of this event, like new operator skins, game modes, and many more. But as things stand, fans want Activision to implement some immediate changes to the Beavis and Butt-Head operator skins. It’s a serious job for the developers to maintain precise and equal hitboxes for all the available skins in a game, irrespective of differing sizes and shapes of the skins. No matter how big or small the form-factor of a skin, the bullet hitting zone should be symmetrical for any skin. Not only that, this asymmetrical character model also nullifies the importance of headshots, which always deals greater damage compared to any other body parts. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here. Watch Here!

Because that is what those games are all about, shooter games like Black Ops 6 and Warzone are purely based on precise gunplay,. It’s actually pretty frustrating from the player’s point of view. This uncanny discrepancy between the hitbox and the actual character model is unfair and can certainly disrupt the gameplay. This criteria is absolutely non-negotiable, but in this case, it seems this aspect is totally neglected. After making the head of the Butt-Head skin large and exaggerated, the developers have failed to match that with the character’s hitbox, which is causing all the trouble.

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