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Speaking to Edge Magazine (via GamesRadar), Brammer said employees had taken on responsibilities beyond their job descriptions to get the game to this point. “Go play GTA 6, we need to detox,” Brammer said, directing Wardogs players towards Rockstar’s game while the developers take time away. Bulkhead CEO Joe Brammer wants his team to take December off. After the successful early access launch of Wardogs, the entire studio plans a month-long break. His comments frame the December leave as a chance for the whole team to recover after the launch effort. Rather than asking players to keep their attention on Wardogs throughout the month, he is encouraging them to spend that time elsewhere. The planned leave covers the whole of December and extends to the entire studio. It follows Wardogs’ early access release, when players can access the game while development continues. Brammer presented the break as something the team earned through its launch work. The provided account does not detail how the team will handle player support, bug reports, or urgent issues during the absence.

