Phantom Blade Zero developers reveal how the game’s ‘Kung Fu Punk’: The wider industry impact

Phantom Blade Zero developers reveal how the game's 'Kung Fu Punk': The wider industry impact

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Phantom Blade Zero to feature at least 50 bosses

The game’s developers have revealed that the game features at least 50 bosses, each with unique combat challenges. The game features at least 50 bosses, with more possible, according to Soulframe. The number ties into the game’s weapon system, which includes 30 main weapons and more than 20 sub-weapons players can obtain by defeating bosses.

The game’s world will follow what the developers describe as a “Kung Fu Punk” style, with exploration, side stories, and character progression forming the foundation of the experience. He also said defeated enemies don’t respawn, encouraging players to explore new areas instead of repeatedly fighting the same opponents for resources. The differences mainly involve enemy AI aggressiveness and responsiveness, not major changes to enemy stats, according to Soulframe.

Phantom Blade Zero is built around more than just sword fights. The upcoming action RPG from S-GAME combines Chinese wuxia traditions with steampunk machinery, mystical elements and a combat system designed to accommodate different playstyles. In addition, the title will include hidden weaknesses players can discover by experimenting with weapons and equipment. It will also feature multiple difficulty modes that will change enemy behaviour rather than simply increasing their strength. In an interview with Japanese gaming outlet 4gamer, S-GAME founder and game director Liang Qiwei (also known as Soulframe) and sound producer Bo Caisheng explained how the studio is approaching boss design, difficulty settings, exploration, and the game’s distinctive visual and audio style. The developers also clarified how players can use different weapons to exploit enemy weaknesses and why the game prioritises fast-paced combat over RPG mechanics. Soulframe described the game’s structure as a pyramid: narrative-driven RPG elements and map exploration at the base, intricate level design in the middle, and high-speed combat at the top. The game will include difficulty options ranging from Invader to the more challenging Rebel mode.

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